Immerse yourself with the most realistic and vanilla-friendly Zombie Apocalypse addon for Minecraft Bedrock! This addon adds a bunch of new mechanics to the vanilla game and an apocalyptic landscape and ambience to truly immerse yourself in a post-apocalyptic environment where tons of zombies roam around the land.
Welcome to Raboy's Zombie Apocalypse addon, the ultimate zombie survival experience for Minecraft Bedrock and MCPE players! Dive into a world overrun by the undead and put your survival skills to the test in this immersive, intense, and thrilling zombie apocalypse!
⚠️WARNING!
Be sure to enable the following experimental features, otherwise, this add-on won't work.
FEATURES:
Raboy's Zombie Apocalypse adds the following unique features to the game:
Apocalyptic Ambience
- Less vegetation: dead trees are everywhere and no grass
- New subtle fog setting for an apocalyptic atmosphere
New Game Mechanics
- Rare zombies will have a higher chance spawning when the moon is full
- Zombie horde size and spawn rate is low on easy difficulty
- Zombie horde size and spawn rate is normal on normal difficulty
- Zombie horde size and spawn rate is high on hard difficulty
- Huge zombie hordes and fast spawn rate when the moon is full
- Increased rare zombie spawn rate when the moon is full
New Vanilla Game Mechanics
- Illagers now spawn naturally within a villager along with iron golems
- Animals are now only found in villages
- All neutral and friendly mobs (except for animals) now don't take damage from turrets
- Turrets and the turret base are now available for trading from the weaponsmith villager and only available on max level
- Price for turrets and turret base can be discounted when a cured zombie villager becomes a weaponsmith or is already a weaponsmith
New Vanilla Mob Mechanics
Iron Golem:
- Can be given tnt that will enable it to explode upon death
- Immune to explosions
- Iron golem and its variants will now avoid attacking zombie villagers and illagers with the weakness status effect but will still attack them if they were already targeted without the weakness effect first
Illagers:
- Illagers now attack zombies and vice versa
- Illagers are now friendly towards villagers
- Illagers are now neutral towards players
- Illagers are now friendly towards iron golems and vice versa
- Illagers now stay in a village when there is at least a villager in it to activate the village
- Illagers now drink potions depending on certain conditions
- Illagers now temporarily withdraw from battle when they lost enough health and replenish by drinking a health potion
- Illagers can now mingle with one another and villagers around the village bell during the day
- Illagers will now avoid attacking zombie villagers and Illagers with the weakness status effect but will still attack them if they were already targeted without the weakness effect first
Vindicator:
- Vindicator now has a 30% chance of spawming with a diamond axe
- Illager captain vindicator now has a 70% chance of spawning with a diamond axe
Pillager:
- Pillager now switch to melee mode with an iron sword when cornered or outnumbered
- Pillager now has a 30% chance of spawning with a diamond sword as a secondary melee weapon
- Illager captain pillager now has a 70% chance of spawning with a diamond sword as a secondary melee weapon
- Tower guard pillagers now have significantly longer range (48 blocks) than settler pillagers
Evoker:
- Evoker now heals the ravager and iron golem and its variant when it reaches a low health threshold, and it will also heal them to max health when it doesn't have a target
Ravager:
- Ravagers are now friendly towards iron golems and players and vice versa
- Doesn't break blocks around it anymore
- Ravagers now enter a rampage by constantly roaring when they are very low on health
Wandering Trader:
- Now fights zombies by throwing potions at them like the witch
- Now drinks potions depending on certain conditions
- significantly improved trades
Villager:
- Villagers now drink potions depending on various conditions
- Adult villagers now fight zombies by throwing different potions at them
- Villagers now heal the ravager and iron golem and its variant when it reaches a low health threshold by throwing a splash potion of regeneration at them
- Villagers will now throw potions of weakness at zombie villagers and Illagers that don't have the weakness status effect
- Villagers will now avoid attacking zombie villagers and Illagers with the weakness status effect but will still attack them if they were already targeted without the weakness effect first
Wolf:
- Wolf now automatically attacks zombies when tamed
Zombie Types
Walker
- Spawns both during day time and night time and only on the surface
- 15 hitpoints
- 3 attack damage
- Spots targets from 24 blocks away
- Has a 3% chance of becoming a runner zombie on easy difficulty when not on a full moon, and 5% chance on a full moon
- Has a 15% chance of becoming a runner zombie on normal difficulty when not on a full moon, and 25% chance on a full moon
- Has a 25% chance of becoming a runner zombie on hard difficulty when not on a full moon, and 50% chance on a full moon
- Alerts all zombie types when a target is acquired
- Passive to turrets
Runner
- Spawns both during day time and night time and only on the surface
- Almost as fast as a feral
- 15 hitpoints
- 3 attack damage
- Spots targets from 24 blocks away
- Alerts all zombie types when a target is acquired
- Passive to turrets
Player Walker Variant (Special Zombie)
- Raboy13's cameo and patron zombified skins (all of Raboy13's patrons will have the option if they want a cameo of their skin in the addon as a zombie)
- Spawns both during day time and night time and only on the surface
- 15 hitpoints
- 3 attack damage
- Can pick up items on the ground
- Spots targets from 24 blocks away
- Alerts all zombie types when a target is acquired
- Passive to turrets
Feral (Rare Zombie)
- Spawns very rarely both day time and night time, but more often during full moon and when the player doesn't sleep enough. Can only spawn on the surface
- Doesn't spawn in easy difficulty
- 25 hitpoints
- 3 attack damage
- The fastest zombie in the addon
- Can climb walls
- Immune to fall damage
- Smarter than walker zombie (avoids lava)
- Breaks blocks above it when climbing and trying to reach targets
- Can spot targets from up to 64 blocks away
- Alerts other ferals when the target acquired is a turret
- Alerts all zombie types when the target is acquired is not a turret
Miner (Rare Zombie)
- Spawns only underground
- 30 hitpoints
- 4 attack damage
- smarter than walker zombie (avoids lava)
- Spots targets from 24 blocks away
- Alerts all zombie types when a target is acquired
- Passive to turrets
Zombie Illagers
Zombie Evoker
- 15 hitpoints
- Summons zombies
- 3 attack damage
- Spots targets from 24 blocks away
- Alerts all zombie types when a target is acquired
- Passive to turrets
- Can be cured the same way as a zombie villager
Zombie Pillager
- 15 hitpoints
- 3 attack damage
- Spots targets from 24 blocks away
- Alerts all zombie types when a target is acquired
- Passive to turrets
- Can be cured the same way as a zombie villager
- Has a 70% chance of having a diamond sword as a secondary weapon when cured
Zombie Vindicator
- 15 hitpoints
- same damage as a vindicator
- Spots targets from 24 blocks away
- Alerts all zombie types when a target is acquired
- Passive to turrets
- Can be cured the same way as a zombie villager
Zombie Drops
Walker
- Transferred every hostile mob drops in the overworld to walker zombies except for the phantom and witch
Feral
- Has the same drops as the witch
Miner
- Gold Nugget
- Coal
- Taw Copper
- Raw Iron
- TNT
- Iron Pickaxe
Zombie Evoker
- same drops as the evoker but with added rotten flesh
Zombie Pillager
- same drops as the pillager but with added rotten flesh
Zombie Vindicator
- only rotten flesh
New Mobs
Charged Iron Golem
- New iron golem variant when a regular iron golem is given a tnt
- Can be upgraded to 3 levels using tnt, the level indicator can be found in its chest
- Level 1 Charged Iron Golem has 200 hit points
- Level 2 Charged Iron Golem has 400 hit points
- Level 3 Charged Iron Golem has 800 hit points
- Unique refined texture (no vines)
- Can be given an enchanted golden apple to turn it into a supercharged iron golem
- Has an explosion power of 4
- Immune to explosions
Supercharged Iron Golem
- The most powerful version of the iron golem
- 1200 hit points
- New smash attack to damage multiple targets at once
- Has an explosion power of 4
- Immune to explosions
New Structures
Abandoned Houses
- Small houses found commonly on wooded areas
- Only spawn on wooded areas
- Has good loot
- Be careful, there are zombies inside them
Illager Settlement
- A large, protected village that is 105 by 102 blocks in size where villagers and illagers coexist
- Surrounded by a wall with 8 towers and a bunch of arrow turrets
- Has large amounts of loot
Turrets
Arrow Turret
- Shoots fast arrows up to 48 blocks away and can be repaired using iron ingot or string
- Only targets walkers, miners, and ferals
- Has 200 health points
- Only works when placed on a turret base
INGREDIENTS
Final Product:
- 3 iron ingots
- 1 observer
- 1 crossbow
- 1 sticky piston
CRAFTING
Pyro Charger
- Burns every target within a 32-block radius
- Only targets walkers, miners, and ferals that are outside a villager and at least 8 blocks away from the turret, doesn't target zombies that are already on fire
- Has 200 health points
- Immune to fire damage
- Starts to overheat within 20 seconds after acquiring a target
- Has a 15-second cooldown when overheated
- Only works when placed on a turret base
INGREDIENTS
Pre-requisite Item:
- 2 iron ingots
- 1 blaze powder
- 1 lava bucket
- 1 observer
- 1 iron block
- 1 sticky piston
Final Product:
- 2 iron ingots
- 1 pyro charger machine
- 1 dispenser
- 1 iron block
CRAFTING
Sonic Cannon
- Fires a sonic charge every 2.5 blocks up to 48 blocks away
- Sonic charge does 8 damage within a 6-block radius every tick
- Can one-hit any zombie with a direct hit
- Only targets walkers, miners, and ferals
- Has 200 health points
- Only works when placed on a turret base
INGREDIENTS
Pre-requisite Item:
- 2 iron ingots
- 1 hopper
- 1 trapped chest
- 1 sculk shrieker
- 1 iron block
- 1 sticky piston
Final Product:
- 3 bone blocks
- 1 sonic compressor
- 1 observer
- 1 dispenser
CRAFTING
Blocks
Turret Base
- Required for all turrets to work
INGREDIENTS
- 3 sticks
- 3 smooth stone slabs
CRAFTING
Visuals
- Realistic Animations
- Realistic Zombie Death Animations
- Realistic Particles
Sounds
- Realistic zombie death sounds
KNOWN BUGS:
- Throwing animation doesn't work on the wandering trader
MORE AMAZING ADDONS AND RESOURCE PACKS:
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My YouTube: Raboy13
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🤖Join my discord for updates: Raboy13's Paradise
Updated on April 28
- Support for the latest Minecraft versions
- Reduced Illager Settlement spawn rate
- Slightly increased the spawn rate of Abandoned Houses
v1.2.2 / November 07 / Old Update
- Zombies now spawn on grass blocks
v1.2.1 / October 18 / Old Update
Raboy's Zombie Apocalypse v1.2.1
BUG FIXES:
- All tree types now grow with leaves
- Fixed supercharged iron golem splash attack sometimes being above its head
- Fixed supercharged iron golem sometimes unable to move for no reason
- Fixed zombie villager still burning in daylight
GAME MECHANICS:
- Rebalanced zombie spawning:
- There will now be no zombies that will spawn on the first day, although some will spawn on the first night. After day one, zombie spawn rate will return back to normal
- Miners will now start spawning around day 6
- Ferals will now start spawning around day 8
- Walker zombie spawn rate during full moon now depends on the difficulty(lower difficulty, lower zombie spawn rate but still a higher spawn rate when it's not full moon in the same difficulty, same logic applies on higher difficulties)
- Disabled phantoms and phantoms into ferals
- Walker zombie now has a 3% chance of becoming a runner zombie on easy difficulty when not on a full moon, and 5% chance on a full moon
- Walker zombie now has a 15% chance of becoming a runner zombie on normal difficulty when not on a full moon, and 25% chance on a full moon
- Walker zombie now has a 25% chance of becoming a runner zombie on hard difficulty when not on a full moon, and 50% chance on a full moon
- Iron golem splash damage now occurs in front of the supercharged iron golem rather than the middle
- Illagers now spawn naturally within a village when an iron golem spawns
- Illagers now stay in a village when there is at least a villager in it to activate the village
- Zombies now actually move and stay into an active village (at least one villager is linked to a bed); otherwise, they will just wander around
- Vindicator now have a 30% chance of spawming with a diamond axe
- Illager captain vindicator now have a 70% chance of spawning with a diamond axe
- Pillager now has a 30% chance of spawning with a diamond sword as a secondary melee weapon
- Illager captain pillager now has a 70% chance of spawning with a diamond sword as a secondary melee weapon
- Curing a zombie pillager holding a crossbow now has a 70% chance of having diamond sword as secondary weapon
TURRETS:
- Added Arrow Turret:
- Shoots fast arrows up to 48 blocks away and can be repaired using iron ingot or string
- Only targets walkers, miners, and ferals
- Has 200 health points
- Only works when placed on a turret base
- Added Pyro Charger:
- Burns every target within a 32-block radius
- Only targets walkers, miners, and ferals that are outside a villager and at least 8 blocks away from the turret, doesn't target zombies that are already on fire
- Has 200 health points
- Immune to fire damage
- Starts to overheat within 20 seconds after acquiring a target
- Has a 15-second cooldown when overheated
- Only works when placed on a turret base
- Added Sonic Cannon:
- Fires a sonic charge every 2.5 seconds up to 48 blocks away
- Sonic charge does 8 damage within a 6-block radius every tick
- Can one-hit any target with a direct hit
- Only targets walkers, miners, and ferals
- Has 200 health points
- Only works when placed on a turret base
BLOCKS:
- Added Turret Base block
ITEMS:
- Added Turret Base item
- Added Arrow Turret item
- Added Pyro Charger item
- Added Sonic Cannon item
RECIPES:
- Added turret base recipe
- Added arrow turret recipe
- Added pyro charger pre-requisite recipe
- Added pyro charger final recipe
- Added sonic cannon pre-requisite recipe
- Added sonic cannon final recipe
ZOMBIES:
- Added the runner zombie which runs almost as fast as a feral
- Ferals now attack turrets
- Ferals can now spot a turret from 64 blocks away
- All zombies except for ferals are passive to turrets
- Zombies now only spawn on dirt and stone blocks
- Ferals and miner zombies now drop more xp than walker zombies
- Zombie illagers can now be cured using the same mechanics as curing a zombie villager
- Zombie villagers and illagers can now be cured within 30 seconds after curing process
- Zombie evoker now summons zombies instead of evocation fangs
- Ferals now break blocks above them when trying to reach a target
- Zombie villagers and illagers now be passive when they have the weakness effect, except for the player
MOBS:
- All neutral and friendly mobs (except for animals) now don't take damage from turrets
- All new iron golems now have the same explosion power when killed
- Changed level charged iron golem health to 200
- Changed leve2 charged iron golem health to 400
- Changed leve3 charged iron golem health to 800
- Improved supercharged iron golem smash attack
- Villagers now drink potions depending on various conditions
- Illagers can now mingle with one another and villagers around the village bell during the day
- Illagers now temporarily withdraw from battle when they lost enough health and replenish by drinking a health potion
- Adult villagers now fight zombies by throwing different potions at them
- Villagers now heal the ravager and iron golem and its variant when it reaches a low health threshold by throwing a splash potion of regeneration at them
- Evoker now heals the ravager and iron golem and its variant when it reaches a low health threshold, and it will also heal them to max health when it doesn't have a target
- Pillagers now switch to melee mode with an iron sword when cornered or outnumbered
- Tower guard pillagers now have significantly longer range (48 blocks) than settler pillagers
- Ravager now roars during battle when its health reaches a low health threshold
- Ravager now doesn't break blocks around it
- Wolf now attacks zombies when tamed
- Added village defender dweller type on illagers
- Illagers will now avoid attacking zombie villagers and illagers with the weakness status effect but will still attack them if they were already targeted without the weakness effect first
- Villagers will now avoid attacking zombie villagers and illagers with the weakness status effect but will still attack them if they were already targeted without the weakness effect first
- Iron golem and its variants will now avoid attacking zombie villagers and illagers with the weakness status effect but will still attack them if they were already targeted without the weakness effect first
- Villagers will now throw potions of weakness at zombie villagers and illagers that don't have the weakness status effect
ZOMBIE LOOT:
- Reduced feral loot drop chance
- Reduced walker loot drop chance
STRUCTURES:
- Added Illager Settlement - a large, protected village that is 105 by 102 blocks in size, it is surrounded by a wall with 8 towers and a bunch of arrow turrets.
- Illager settlement now spawns naturally but rarely
STRUCTURE LOOT:
- Slightly reduced the loot count on each chest inside abandoned houses
- All sapling types can now be found in chests inside abndoned houses
- Cherry saplings can now be found in chests inside abandoned houses
- Bamboo saplings can now be found in chests inside abandoned houses
- Mangrove propagules can now be found in chests inside abandoned houses
- Sugarcane can now be found in chests inside abandoned houses
- Quartz can now be found in chests inside abandoned houses
- Slime ball can now be found in chests inside abandoned houses
- Arrow Turret and the turret base can now be found in chests inside abandoned houses but are very rare
- Increased loot spawn rate inside illager settlements
- Increased rare loot found inside illager settlements
TRADING:
- Turrets and the turret base are now available for trading from the weaponsmith villager and only available on max level
- Price for turrets and turret base can be discounted when a cured zombie villager becomes a weaponsmith or is already a weaponsmith
VISUALS:
- Leaves and grass block top part are now green in color except for grass and tall grass
- Improved zombie blood particle effect
- Added 2 new general zombie death animations
- Added a new feral death animation
- Added a new villager throwing animation
- Added a new wandering trader throwing animation
- Improved villager animations
- Improved wandering trader animations
- Improved evoker animations
- Improved pillager animations
- Improved vindicator animations
- Improved ravager animations
- Improved supercharged iron golem particles
SOUNDS:
- Added blood splatter sound effects
v1.1.2 / September 28 / Old Update
Raboy's Zombie Apocalypse v1.1.2
- Fixed a bug after 1.20.30 update where custom structures won't spawn naturally
v1.1.0 / August 08 / Old Update
Raboy's Zombie Apocalypse v1.1.0
COMPATIBILITY:
- Full 1.20 support
GAMEPLAY:
- Fixed saplings don't grow with leaves (only works with oak saplings for now)
- Charged and supercharged iron golems now destroy blocks when exploding
- Significantly improved wandering trader trades
WORLD GENERATION:
- Removed flowers that generate on some parts of the world
- Slightly tweaked world generation
- Added abandoned houses (which only spawn in wooded areas)
VISUALS:
- Improved zombie walking animation speed (walk animation speed now depends on how fast the zombie is moving)
- Added sponge with gun zombie variant (patron skin)
MOBS:
- Zombies now drop xp when killed
- Zombies are now slightly faster, except for the miner zombies
- Zombies now attack faster
- Match zombie villager behaviors to other zombies
- Improved zombie villager animations
- Illagers now attack zombies, and vice versa
- Illagers are now friendly towards villagers
- Illagers are now neutral towards players
- Illagers are now friendly towards iron golems, and vice versa
- Pillagers will now try to avoid zombies
- Ravagers are now friendly towards iron golems and players, and vice versa
- Added zombie evoker (only summons evocation fangs)
- Added zombie pillager
- Added zombie vindicator
- Changed charged iron golem health from 100 to 600
- Changed supercharged iron golem health from 300 to 1200
- Wandering trader now fights back when attacked by players
- Wandering trader now fights zombies by throwing potions at them like the witch
- Wandering trader now drinks potions depending on the circumstance
- Wandering trader now runs faster when avoiding zombies